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Methods defined here:
- __del__(self)
- __init__(self, game, name, state=None)
- create(self)
- focus_next(self)
- focus_prev(self)
- get_background(self, background)
- get_color(self)
- get the Scene background color
- get_focus(self)
- get_state(self)
- get_stylesheet(self)
- get_zoom_mode(self)
- register_timer(self, timer)
- register_widget(self, widget)
- run(self, event)
- run is a method lauched each time an event occurs. It must
handle the event or pass it to other objects that could handle
it.
- set_background(self, background)
- set_color(self, color)
- set the background color with the red, green, blue and apha component
values can be between 0-255 with a=0 for transparent and a=255 for solid
- set_focus(self, index)
- set_navigator(self, navigator)
- set_state(self, name)
- set_zoom_mode(self, state)
- unregister_timer(self, id)
- unregister_widget(self, id)
- update(self)
Properties defined here:
- background
- Background picture to be displayed by the widget
- get = get_background(self, background)
- set = set_background(self, background)
- color
- The backgroung color attribut
- get = get_color(self)
- set = set_color(self, color)
- focus
- Current widget with focus
- get = get_focus(self)
- set = set_focus(self, index)
- navigator
- The navigator component of the scene
- set = set_navigator(self, navigator)
- state
- State of the widget relating to the xml resource file
- get = get_state(self)
- set = set_state(self, name)
- stylesheet
- Part of the stylesheet related to this scene
- get = get_stylesheet(self)
- zoom_mode
- Change the zoom mode
- get = get_zoom_mode(self)
- set = set_zoom_mode(self, state)
Data and other attributes defined here:
- __dict__ = <dictproxy object>
- dictionary for instance variables (if defined)
- __weakref__ = <attribute '__weakref__' of 'Scene' objects>
- list of weak references to the object (if defined)
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