***
beta78

Some new mini-games in the intellectual world. It's possible to go through this world playing only the new mini-games.
About 25 new battle cards.
Modified battle cards: nest defense (defenseDuNid), defensive blade (lameDeDefense), lift (portance), roost (reposPerche), irrigation (irrigation), electric recepticle (electricReceptical), hand crushing (ecraseMain), free scream (criLiberatoire).



***
beta77

25 new battle cards.
New status in the battles: the momentum, which works like the freezing status, but the fighter can play.
Modified cards: break parry (briseParade), compulsory recovery (compulsoryRecovery), tailwind (ventContraire), bird mirror (miroirAuxAlouettes), environmental punishment (sanctionEnvironnemental), reset (nouveauDepart), new master (nouveauMaitre), vengeful (vengeur), spiritual consolidation (consolidationSpirituelle), explosive symbol (symboleExplosif), stop drop and roll (stopDropRoll).
In the cooperative battles, the hardcore mode makes the bots begin with higher type levels, instead of adding a bot.
The cursor moves should lag less during an online battle.
4 new micro-games
The elevator micro-game is fixed.
The multiple actions bug in some mini-games is fixed.




***
beta76

Mini-games and micro-games
New mini-games' world. It is accessible from the railroad management mini-game in the underground world. Thanks to Lucas for the ideas.
1 new micro-game

Battles
10 new battle cards
The play-on-draw cards are not anymore playable from the hand.
The fighter doesn't draw anymore after playing a play-on-draw card.
The fighter draws normally now after switching his type or requesting a draw match.
The minimum of the number of  cards in the hand at the beginning of a turn is now 5 instead of 3. However, the fighter can get less cards in his hand if he draws and plays a play-on-draw card.
The confusion and the paralysis are now applied only if the fighter wants to launch a card. So it's now possible to avoid their effects by discarding a card,  switching  to another  type, taking a mulligan, or requesting a draw match.
The replays and the spectator mode in the battles should work better.
Modified cards: ice encasing(is now offensive too), critical dice (support tag), air dice (now magical).

Others
Crazy Party is now available in Czech and Dutch. Thanks to Matěj Žaloudek and Robbert van der Starr.
When a text is not available in a language, the game uses now the English version instead.



***
beta75

1 new micro-game.
The chief of a party on a server aplication has to finish the configuration of the options before being able to leave the party by pressing Escape.
It's not anymore possible to press Escape in the deck selection. If you don't have any deck, then you'll have a random deck.
When you use the digit keys to look at your cards during a battle, the cards' descriptions are not added to the history.
Bug fixed: The passive effects didn't work in the back line.
Bug fixed: Synchronization issues in the battles.
Bug fixed: A double sound was played when junking a card in the pary, reaction and major status cases.


***
beta74

In this version, many changes concern the battle system. Thanks to Corax for the suggestions and the ideas.

Battle
Every battle player has now a new stack: the back line.
All the rules concerning the type level have been removed a replaced by two rules. If a player has 4 cards of a type in his hand + back line, he gets +1 in the type at the beginning of his turn. If a player throws a card he can't play, he gets +2 in the type of the card.
New kinds of cards: a combo card permits to play another card immediately (once by turn); after being played, a back line card goes to the back line, an ephemeral card goes to the exile, and a return card goes back into the hand.
The player controles his cursor during the whole battle, and not only when it's his turn. In addition, it's possible to look at the back line, the discard pil and the exile by pressing down and up.
It's now possible to look a the 9 first cards in the hand by pressing the digit keys. By pressing 0, it's possible to look at the last card in the hand. Holding shift with the digit puts the cursor on the card.
By pressing D, you can now know the first card of your deck, that's to say the next card you'll draw.
The order of the fighters at the beginning of the battle is not random anymore. Now, the type levels of the deck are additioned, but the multiple copies of a card are not taken in account. Then, the fighter who has the higher value plays the first.
After reconstituting his deck, a player doesn't skip his turn anymore.
About 30 new battle cards. Thanks to Oscar, Glein and Steven Rogers for the ideas and the sounds.
The battle replay feature is now available and should work correctly. It's possible to save a battle by holding shift at the end of the battle, or by switching the auto-save option in the main options. It's possible to watch a replay in the rewards' room. During a replay, the tab key allows to switch between the fighters.

Modified cards
All the basic type cards as normalization, salutation, etc. They give +3 instead of +1.
All the basic parry cards have now the return tag instead of giving a new card.
All the elixirs have now the combo tag.
All the train cards. This strategy works now with the back line.
The next cards have now the combo and the back line tags: pointed horn, brute force, sword dance, dagger dexterity, dwarf skill, petrified jaw, iron hand, dragon fire. Their passive effect works now in the back line.
The next cards have now the combo and the ephemeral tags: magical shine, peck, ember, nuzzle, precious splinter, water bomb, putrid gas, fury cutter, depressing ray, bolt throw.
The next cards have now the combo tag: little punch, little kick.
The next cards have now the ephemeral tag: mini-slap, disappearance, thorny hit.
The next cards have now the back line tag: avalanche brewing, 
The next cards give now +1 in the type level: increase in power, on guard, taste of risk, bounce, energization, hydration, mithridatism, chitin armor, fairy aura, sap, forethought, mechanical grease, dragon shout, icing.
The next cards work now folloing the type level: rainbow ray, song of the dune, heart of stone, electric ray.
The next cards work now folloing the deck reconstitution number: fist barrage, eruption, continuous laser.
The next cards have now the projectile tag: precious splinter, water bomb.
All the cards which reduce the health points by a fixed value have now the static tag.
Other modified cards: Death Blow, self-centered thinking and egocentrism, lift, earthquake, tentacle harassment, insecticide, foraging, frozen time,.

Others
Crazy Party is now available in Danish! Thanks to Kim.
Improvement of the chat, it's now possible to move the cursor in the message and to edit it. Thanks to Sam.
4 new micro-games.
Minor changes or bug fixes in these mini-games: weeding the Woods, sailing Across the Lake, bicycle path, bombing the robots, deal or no deal.




***
beta73

An unused part of the battle code added in the beta72 has been removed in order to try to fix the random bugs.
At least some of the synchronization bugs of the online board mode have been fixed. However it's still not sure that that this mode is completely playable.




***
beta72

1 new micro-game
The hang glider mini-game is fixed.
The radio wave card and the stupid emission card are fixed.
Modified cards: stupid programme (reduce to 2 turns), vanity (now a play-on-draw card), hypnosis (reduced to 2 turns), unforseen confinement (draws 1 card instead of 2), smash symbol and explosive symbol (power of 8 instead of 1), colossal mace (probability to throw at 95%), break parry (level 1, power of 3, the target throws 2 cards).


***
beta71

About 20 new battle cards. Thanks to Oscar and Glein for the ideas and the sounds.
4 new mini-games (2 in the heights, 1 in the volcano and 1 in the playroom).
4 new micro-games.
The solo mini-games party has been returned to its previous form. Then it's now possible to test a mini-games list.
Some mini-games have been slightly modified: across the sewers, volcanic zone, the Bomb's Lair, read the die, Crazy geography, sort the battle cards, the Fire Clouds, and some others else but very slightly.
Some sounds changes, as the buttons' timer and the lost competition, or when someone opens a new party on a server application.
By holding the shift key when going to the server list, it's possible to have all the server applications in the list. If you host a server application and you want it to be in the list, don't forget to use the -p parameter.
There is now a basic chat protection. If you write too many messages in a short time, you get disconnected. Please be careful. The chat messages have also a limit of 500 characters.
When the log is written with ctrl+shift+w, the save file is also updated.



***
beta70

The battle mode should be playable now.
Fixed bug in the score announcement in the online parties.
Fixed bugs in the mini-games "fatal draw" and "bombing the robots".
In the skyscrapers mini-game, the inhabitants are less crazy.
The mini-game "mycological walk" can now be played in competition mode.
The useless modes have been removed from the list in the server autocheck feature.
All the translations are now available and should work correctly.


***
beta69

New world of mini-games, accessible from the factory.
Two new micro-games.
More flexible choice for micro-game parties and battle parties.
In the battle, the Mulligan doesn't reset the type levels.
Modified card: telluric swim (duration reduction).
The first item of the menus sounds now with a higher pitch.
When you're moving in a map, there is a discreet beep if the next step in the same direction is a wall.
The online features should be less buggy.
A bug with the pan step is fixed.
New translation, Crazy Party is now playable in Romanian, thanks Madalin.
A lot of mistakes in the English translation have been fixed, thanks Marina.


***
beta68

Some bug fixes, the game should be playable now.
Modified cards: underground.


***
beta67

General
On a server application, you can know the general information by pressing Alt+i.
Some announcement improvements on the server applications.
On a server application, the waiting tables are now on the top of the list.
Maybe the braille works now in the menus.

Battle
Modified cards: swordSheath (withoutthe the weapon flag), snake bite (works with the basilisk posture).
Some new battle cards and some new bots.

Fixed bugs
Sometimes the game was still waiting for a player at the launching.
The game was asking for the mini-games list twice.
On the central server it wasn't possible for the spectators to watch the next battle.
The hardcore mode should be work correctly now.
The random seed was sometimes incorrectly setted.
The joker didn't work correctly.
The game shouldn't now stop when a player leaves on a server application.
The team battle with bots should now work correctly.
The classic servers are now closed after the end of the game in order to avoid some bugs on the reinitialization.
It shouldn't be possible to find gems when playing one mini-game in the reward's room in order to avoid a bug that resets the gems amount in the save.
Maybe the online board mode could work better.



***
beta66

Network
A server application is now available. Use "server.exe name 2500 -l english" for example to create a server named "name" on the port 2500 and with a English output. Add "-p" if you want it to be visible in the server list. The output is in the console, but except if there is a mistake on the command line, this output is not very useful yet.

Battle
More than 50 new cards.
New possible conditions for launching a card: environments, postures, statistics, status.
Some cards are now launched when they are drawn. When it happens, you draw another card.
New effect, temporary effects, which are a bit like the postures, but temporary, and they can be cumulated.
The critital failure can now be more serious with every cards that have a power value. This value is added to the base damage of the critical failure.
The maximum of the chance of the critical hit is now 75% instead of 50%.
Modified cards: truth mirror (power to 1), common past (added offensive flag), avalanche (passive effect), magnetism (now works properly), bullet seed (projectile flag), quicksand (paralyzes for 1 turn), dark elf (+1 on dagger cards), sacrificial soul (removed the sacrifice flag), all the cards that have now the random flag.

Fixed bugs
The runtime error due to the team chat.
The spectactor mode.
The damage's overflow in the battle.
The limit of 19 points in some mini-games.
The chat while a menu is shown.

Others
The save file is now named "save.bin" and has a new technical format. When you launch the game with an old save file, the conversion is made.
Two new micro-games.
You can now find boxes in the mini-games unlocking world.
The off-line mini-game party looks now like the mini-games unlocking world. You have to play 16 mini-games to finish it and you can find boxes in it.


***
beta65

Two new micro-games.
Better formula about the amount of cards you win in a cooperative battle mode.
Slight balancing on the capacitors.
Fixed bugs: team chat, battle cards based on a random value, network features in the menu of the other actions in a battle, off-line team battle mode, some cases of desynchronizations for the spectators, speech bug in the deck manager, inventory bugs that gave millions objects.



***
beta64

Some contributors seriously helped in the development of this version. Thanks to Sam, Carter, and Oscar. Thanks also to the translators who worked hardly for this version. Thanks also and sorry to Lucas and Qais who sent contributions but I didn't find the time to include them.

General
A documentation is now included in the game. You can find it in the main menu.
The menus supports now the multi letter navigation.
The disposition of the keys is now saved in the save file.
You can create a file called dataPath.txt and write an absolute or a relative path to a folder where you want to save your save file and other personal game data.
The statistics are more complete and you can print them in a file.
By pressing f11, you can switch the auto-enter key. If enabled, the enter key will be pressed automaticaly in many cases, if the game window has the focus. This setting is saved in the save file.
There is now a channel system, that allows you to mute some elements. Use left and right bracket to browse the channel, and press Slash or Backslash to mute or unmute it. Your choices are saved in the save file.
It's now possible de chat even in a menu.
By pressing f1, you can send a chat message only to your teamates. When you are in this mode the pitch of the chat sound will be increased so you are aware of what mode you are in.
In the reward room, the mini-games are now classed by world, and you can press Space to have the statistics of the selectionned mini-games.
You can play with a mini-game list that has just one mini-game.
Some improvements regarding the micro-games: the micro-games have statistics, you can select the number of turns in a micro-game party, and the menu that allows you to choose a micro-game plays now the music of the selectionned micro-game.
A couple new micro-games.
You can find a speaker test in the options menu.
Many improvements of the English translation.
In most cases you should now be able to use both modifier keys when performing certain actions, note that this isn't complete yet.
Many, many performance increases, particularly when starting an online party and durring launch of the game.
You can now press control+shift+w to write the game's log manually.
You can now only change teams once every second in an online party and toggle spectator mode every 1.5 seconds to avoid spam.
Shortened the map of the castle's wall game.
Some small modifications to score calculation to avoid player confusion, should decrease the number of times people get 20 points but don't win in compatition.
Fixed a bug in minigames where sometimes you would keep respawning and getting killed in a loop.
Now you can organise your decks and game lists into folders as subfolders of the deck or game folders.
Worked a little bit on fixing chatting online in board mode.
Now keys like dash and equals don't trigger while in the chat box.


Battle
An experimental quest mode is now available. You can explore a few maps and your goal is to find items that allow you to unlock bots. You can view your unlocked bots in the bot gallery.
The deck manager made by Sam and Carter is now included in the game.
You can read or print a battle type effectiveness reference in the options menu.
You win now one gem per 50 coins in the arenas.
The number of card you can get in the cooperative battle depends now on the number of killed bot and the number of player death.
In the cooperative battle mode, you can choose the starting health points, if you have unlocked the custom battle settings.
The team battle mode with bots is available in online. In this mode, and for each battle, each player plays with a bot.
The health limit in a battle is now the double of the starting health.
By pressing Shift+h, you can have a summary of your hand.
You can use Alt with the left or right arrow in your hand to pass to the next different card.
If a card gives another card, the other card is now described after the description of the first card.
The Shift+Enter command is back and you can use it to launch an offensive card against a teamate.
You need now to hold Shift if you really want to give up.
Many new cards.
Modified cards: the cards that have now the projectile or care flag, all the barriers, all the mirrors, symphony of the forest (100% success), melting ice (finally fixed).
Fixed a bug that would make you play the card you were currently focused on when sending a chat message.
A few new baddle bots.




***
beta63

Some new battle bots and 2 new battle cards.
You can play team battles with the bots in the rewards' room. This option is still a little rough, then press V in the battle to see who is in which team.
Fix and precision about the support cards: if you launch a support card on an ally, their pary cards don't work, except if he has a card which is a pary against a support card. Same thing with the reaction cards.
The bugs about the bots in the battle mode should be fixed.
Modified card: dinosaur (now with the ancient flag).
Some fixed bugs and improvements in the new mini-games, like the competition mode, or map arrangements.
If you want to play one mini-game in the rewards' room, the menu loading should be faster a lot. You can also press S on a mini-game to know your statistics. Thanks to Sam Tupy.
Quick launch option.


***
beta62

Mini-games
A box square has been removed in the circus world and is now replaced by a path to a new world.
The points of the special bonuses could be better distributed now in a case of team play.
Some minor changes: fixed bug in "pasturing the camel", the boring "railroad management" is now played on 2 turns, you breathe when you leave the water in any case.

Battle
There are now support cards, which can target an ally. A card can target an ally only if it has the "support" flag, and a card can target an ennemy only if it has the "offensive" flag. Consequently, the Shift+Enter command has been removed. Thanks to Corax for the suggestion.
The immunities are now replaced by a strong resistance.
The health points can't be higher than the starting health points.
The confusion and the paralysis don't longer prevent the pary cards and the reaction cards.
The hardcore mode is now available for the cooperative battles. In this case, there is one more member in the bot's team, but it can be a way to win the cards more quickly.
Each bot has now a sound, thanks to Oscar.
Modified cards: all the shields, energetic mining, undulation of the void, undulating explosion, train tackle, dragon-sneeze, hand crushing, fang of shark, exacerbation, plot, common past, healing saliva, mutual normalization, spectral dimension, injection of pollen, telekinesis, nasty sacrifice, nostalgic hand.

Other
Some new micro-games, among them, the zones of the rainbow tower.
The game use now the braille function, so maybe it become possible to play with braille.
Some optimizations, the game's launch may be a bit faster. Thanks to Sam Tupy.


***
beta61

New battle cards.
Now, there are not critical fails with a critical fail level of 0 or less.
The bonus and the malus of succeeding that follow the number of cards in the main are now removed.
Modified cards: floral armor, undulation of the void, undulating explosion, sliding kick, petrified jaw, pus surge, cephalalgia, muscle cramp, boiling, wrap ray, ice shock, chance of the thief, all the elixirs.
One new mini-game in the castle, you can now access to the city world without a score of 20.
Some mini-games are fixed: the bicycle game, the frisbees of peace, the paparazzis game, the dice game and the dew game.


***
beta60

The deck manager is fixed.
Some mini-games are fixed: beneficial cloud, powder recipe, hidden palace, clandestine arena (now this last one doesn't allow to use the joker).
The maths games are now based on a timer and not on the end of the sound.
Recently modified battle cards: railway construction, grease cannon, piston shot, passive intervention, pacifism, all the ancient fangs, all the bows.



***
beta59

Crazy Party is now playable in German, thanks to Connor.
New world between the city and the circus.
If you don't like the snake mini-game in the desert world, you have now an alternate path.
Some new battle cards.
A card that works depending on a major status shouldn't work if it's not possible.
Some bugs are fixed: about the chat, the ice, and the ghosts.
Some optimizations with the servers list.



***
beta58

Some critical bugs are fixed: in some mini-games, in the training battle, and others less critical like the bank square.
Some new cards and some changes in old cards: thick fat, sparkling ray, free electron, willpower, and the flags of some others.
You can play a micro-games party or just one micro-game in the rewards' room.
You can paste in a chat message by pressing Ctrl+V. If it's doesn't work, try with the two Ctrl keys.
In hardcore mode, the map of some mini-games can be occasionally reversed or rotated.


***
beta57

Optimization of the code in the mini-games, so new bugs can appear. Some mini-games have minor changes, for example you have to touch 5 buoys in the buoy's beach.
You can enable the competition mode in a micro-games party. And you can play some new micro-games.
If you have unlocked the grand council, you can play a training battle party in the rewards' room.
Now, the offensive pary or reaction cards are not activated if the target is immunised
Some new battle cards. Some old cards are modified: peaceful shadow, numbing, glaciate, blue blood.
Some bugs are normally fixed: spectator mode for the server, inaccessible squares in the labyrinths.


***
beta56

If you have unlocked the custom mini-games' settings, you can now create custom lists of mini-games for your parties. Put these lists in the folder "game".
You can play in hardcore mode in an offline mini-games party.
The exit square in a world tell you now if it can unlock a world.
You can now delete the mini-games' datas or the battle's datas from you save file.
Some new battle cards, and some minor changes on old cards (essentially the attributes).
Some bugs are fixed.


***
beta55

Crazy Party is now available in Russian.
All the decks are now in txt files and the game can manage them of course. When you launch Crazy Party a first time with an old save file, the game will try to convert the old decks into txt files. It is recommanded to make a backup of the save file and the txt decks before that.
The decks can have up to 80 cards.
In a battle, you can press the keys HOME and END in your hand.
Some new battle cards.
Some old card are changed: the coagulation factor junks now in the discard, the lightning rod is now level 1, and some other minor changes.
New try to fix the network bugs.



***
beta54

A major bug in the network is fixed.
The statistics and statuses limits are finally temporary removed.


***
beta53

The Korean translation is now included, thanks to Jackpot.
Improvement of the network synchronization in the battle mode in order to fix a major bug.
Some improvements for the AI in the battle mode.
The statistic and status levels are now limited between -20 and 20.
In a mini-games party with 20 turns or more, players have now more htan one joker, if the joker is enabled of course.


***
beta52

General
Crazy Party includes now the Polish language, thanks to Patras.
Experimental chat during all the online game. By pressing F1 you can ignore the chat messages.
The server can now chose who to kick. So control+K opens a menu, and control+shift+K kicks the players that have not pressed on enter.

Battle
Some change in the rules about the type levels. Now, you win a level in your type if you junk or fail a card of your type. And if you launch a card that have a different type, you doesn't lose a level in your type if you have at least 3 cards of your type in your hand.
The passive effects are now fixed, all the cards are taken into account.
The bots should play better.
Some old cards are modified, like the basic parries, or the forced beverage that is now poison type.
New cards.

Mini-games
The bugged mini-games of the city are now fixed. The ant traps game for example is now more difficult, and even more difficult in hardcore mode.
In a world, there is a discreet sound when a game can open several paths.

Known bugs
The chat does'nt work perfectly and for example it does'nt work when there is a menu.
The alternative keys don't work correctly in all the cases.
The game can freeze when the pathfinder is used.



***
beta51

Possibility to play a 15 turns mini-games party.
Some minor bugs fixed.



***
beta50

Mini-games
New world, the new exit is in the castle world.
To unlock mini-games in the rewards' room, you need now one victory in every world.
Some bugs fixed.

Battle
New online mode, cooperative battle mode.
You can take a mulligan, which consists in shuffling the deck and doing a new hand.
A card can have a passive effect, which acts as a talent, but when the card is in the hand or the exile for example. The passive effects don't depend on the type levels.
Some old cards have been modified.
Some new cards and some new features.


***
beta49

General
You can use the keys MINUS and EQUALS in place of the keys PAGE UP and PAGE DOWN.

Battle
Some new cards.
The succeeding malus depending on the number of cards in the hand is now limited at -10. The bonus is limited at +20.
Some modifications for old cards, for a better balance.

Fixed bugs
The launch bug is normally fixed.
In board mode, the special bonus should work.
There was no battle in the mini-games+battle mode.
The sticks game is fixed.

Known minor bug
When you are a server and you want to start a party with spectators, you have to press CTRL+ENTER in all cases.



***
Beta48

General
When you write a chat message, press TAB to read the current message.

Bugs fixed
Bug fixed in the deck manager.
Bug fixed in the special bonuses.
Bug fixed with the card "ice laser".
Bug fixed in the saved scores of the worlds and the gyms.
Bug fixed when you unlock a world or a gym.
Bug fixed with the music for the spectators.
Synchronization improved.

Unfixed known bugs
Sometime, a player appears with 0 object in an online party.
Sometime, the server cannot launch the party.






***
beta47

General
New languages: Arabic, Serbian and brazilian Portuguese.
Experimental and basic spectator mode: when the server is waiting, you can press F3 to be spectator. So you can look the battles.
The key for the moderation is now CTRL+F1.
The chat is better, you can use BACKSPACE normally.
Some optimizations, the loading of the decks should be faster, and the disconnections should be better detected.

Battle mode
At the beginning of your turn, for other types than your, you win +1 level if you have more than 3 cards in your hand, +0 if you have 3, and -1 if you have less. For example if you are normal type and you have 4 fighting cards in your hand, you win 1 level in fighting type, in addition to the usual +1 in normal type.
When you draw at the beginning of your turn, if you have less than 3 cards in your hand, you draw until you have 3 cards at least. For example, if you have one card, you draw 2 cards.
There is a small bonus or a small malus in succeeding and dodge depending on the number of cards in hand. The less you have cards, the better the bonus is.
The probability of the confusion is lower, 25% in the level 1, in place of 40% previously.
The multiplier of a critical hit is 1.75 in place of 2.
New properties: the double try and the critical risk. When a "double try" card fails, there is a second chance. And when a "critical risk" card fails, there is necessarily a critical fail.
The "magic shield" and "floral shield" are now new cards. So the old cards are now renammed "magic armor" and "floral armor".
By pressing I, you can know your informations.
It is currently an unlikely situation, but if your deck is empty and your discard is also empty, you die.
You can unlock custom settings with gems, if you have unlocked all the gyms.
When you generate the cards' reference, you can maintain a number between 0 and 3 if you want a default quantity different than 4.
New cards, of course.

Mini-game mode
The special bonuses give now 20 points to the first, 10 to the second and 5 to the third.
You can try to unlock mini-games with gems, if you have unlocked all the worlds and 50 mini-games.
You can unlock the hardcore mode, if you have unlocked all the worlds. The mini-games are simply more difficult. Please note that in this case, sometime the instructions become inexact.
You can unlock custom settings with gems, if you have 100 unlocked mini-games.
In some mini-games, there is less time, but the map is smaller.




